AoeStats
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Arena

510206428Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 48m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1308
+13
🇨🇴 Tupi · Colombia
1304
+13
🇸🇻 Saxons · El Salvador
1258
+15
🇺🇸 Mongols · United States
1251
+16
🇺🇸 Persians · United States
1340
-18
🇦🇷 Saracens · Argentina
1261
-15
🇲🇽 Byzantines · Mexico
1204
-13
🇦🇷 Goths · Argentina
1172
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,074 10:11 14:13 28:41 ⛏ Fast Castle
42 2,044 10:46 14:35 31:53 ⛏ Fast Castle
41 2,006 12:27 16:45 41:51 ⛏ Fast Castle
30 1,436 10:56 15:49 35:45 ⛏ Fast Castle
26 1,238 9:46 14:03 40:40 ⛏ Fast Castle
24 1,157 10:29 14:05 33:21 ⛏ Fast Castle
24 1,153 11:24 16:25 27:15 ⛏ Fast Castle
18 878 11:00 14:48 24:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,800 15,500 19,270 1,630 65,200 76,977
14,900 25,400 16,515 1,000 57,815 73,454
23,950 14,895 8,610 2,150 49,605 54,478
14,025 19,465 13,270 2,255 49,015 72,975
16,870 18,540 8,345 3,085 46,840 52,813
14,815 12,478 9,865 2,925 40,083 44,439
7,840 4,395 4,860 750 17,845 19,474
6,250 4,985 1,100 200 12,535 13,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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