AoeStats
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Nomad

510623496Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 51m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1474
+15
🇨🇴 Huns · Colombia
1430
+16
🇦🇷 Danes · Argentina
1445
-16
🇦🇷 Huns · Argentina
1437
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,045 13:14 17:24 31:01 ⛏ Fish Boom FC
39 1,982 14:05 18:45 36:56 ⛏ Fish Boom into Fire Galleys FC
29 1,476 14:19 18:34 37:20 ⛏ Fish Boom FC
25 1,251 14:14 18:48 29:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,795 14,783 12,475 3,200 57,253 61,227
16,940 14,788 6,690 4,205 42,623 43,954
14,180 15,285 8,700 2,875 41,040 43,827
12,330 10,530 6,655 2,320 31,835 33,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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