AoeStats
← Dog

Baltic

510450907Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 81m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
1085
+15
🇺🇸 Varangians · United States
1060
+16
🇺🇸 Saracens · United States
1081
-16
🇺🇸 Persians · United States
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,518 12:21 22:24 43:21 ⛏ Fish Boom into Fire Galleys into Galleys FC
45 3,710 10:25 18:17 36:42 ⚔ Fish Boom into Galleys into Archers
37 3,010 10:23 17:50 44:49 ⛏ Fish Boom FC
30 2,413 10:03 20:18 42:25 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,965 44,336 16,915 4,135 86,351 92,257
23,345 32,159 24,650 4,635 84,789 114,037
34,905 15,725 21,255 1,715 73,600 89,668
26,760 26,450 15,245 3,300 71,755 74,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.