AoeStats
← Hugh Jass

Arabia

510640620Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 87m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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723
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719
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697
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744
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Player eAPM Actions Feudal Castle Imperial Opening
49 4,282 10:17 25:04 35:29 ⛏ Fast Castle
34 2,998 10:02 24:01 44:29 ⚔ Scout Rush
32 2,783 15:28 19:33 29:39 ⛏ Fast Castle
18 1,547 11:10 18:39 41:24 ⛏ Fast Castle
16 1,437 13:02 18:36 48:31 ⛏ Fast Castle
14 1,247 13:09 19:28 43:19 ⛏ Fast Castle
10 856 12:25 23:01 55:47 ⚔ Archer Rush
9 834 11:13 20:43 45:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,990 42,515 22,355 2,900 120,760 127,281
46,080 28,423 28,210 5,110 107,823 109,591
37,035 24,365 16,900 6,075 84,375 112,294
25,740 21,560 29,560 3,730 80,590 94,158
23,680 31,990 9,230 1,600 66,500 76,342
11,455 22,380 19,310 800 53,945 68,594
29,120 10,303 8,025 2,080 49,528 52,523
18,700 18,993 7,375 3,050 48,118 61,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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