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Lombardia

510249526Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 3m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1268
+13
🇮🇳 Persians · India
1233
+14
🇵🇪 Danes · Peru
1156
+17
🇮🇳 Hindustanis · India
1155
+18
🇨🇳 Chinese · China
1229
-17
🇯🇵 Britons · Japan
1209
-16
🇨🇳 Magyars · China
1185
-15
🇨🇳 Vikings · China
1152
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 242 — — —
60 213 — — —
52 185 — — —
45 159 — — —
36 126 — — —
19 66 — — —
17 60 — — —
14 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 100 0 0 900 676
700 100 50 0 850 535
650 100 0 0 750 742
500 100 0 0 600 512
400 50 0 0 450 341
300 100 0 0 400 435
150 157 0 0 307 169
150 150 0 0 300 279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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