AoeStats
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Arabia

510861465Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 50m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1310
+14
🇺🇸 Japanese · United States
1269
+16
🇬🇧 Persians · United Kingdom
1260
+17
🇲🇽 Varangians · Mexico
1217
+18
🇨🇱 Ethiopians · Chile
1328
-19
🇨🇴 Saracens · Colombia
1267
-16
🇨🇱 Persians · Chile
1251
-15
🇨🇱 Varangians · Chile
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,309 9:24 23:03 43:37 ⚔ Scout Rush
60 3,013 9:31 19:23 38:26 ⚔ Scout Rush
36 1,794 9:59 22:59 45:38 ⚔ Scout Rush
35 1,743 9:29 24:36 40:49 ⚔ Archer Rush
30 1,513 10:03 22:37 38:36 ⚔ Archer Rush
28 1,394 9:10 19:07 42:59 ⛏ Fast Castle
20 998 10:30 24:52 46:09 ⚔ Archers into Skirms
15 761 10:27 27:45 46:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,490 10,665 13,145 950 46,250 52,861
22,465 10,130 9,995 2,250 44,840 46,569
14,650 12,845 10,730 1,225 39,450 44,711
18,505 7,448 11,810 850 38,613 41,591
11,325 13,934 10,580 1,600 37,439 43,695
12,005 11,097 6,235 2,650 31,987 36,474
9,450 8,669 8,045 120 26,284 28,413
9,500 9,299 3,505 1,975 24,279 24,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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