AoeStats
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MegaRandom

510283355Analyzed
3v3 RM · 3h ago on Sep 30, 2026· 36m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vikings · Norway
848
+12
🇵🇭 Varangians · Philippines
828
+12
🇦🇺 Persians · Australia
803
+14
🇦🇹 Byzantines · Austria
757
-13
🇫🇷 Japanese · France
752
-13
🇫🇷 Vietnamese · France
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,723 11:14 23:51 — ⚔ Scout Rush
43 1,567 10:24 18:15 — ⛏ Fast Castle
39 1,419 10:45 24:03 — ⚔ Archer Rush
28 1,006 12:07 21:31 — ⛏ Fast Castle
20 731 9:11 19:19 — ⛏ Fast Castle
15 533 12:40 20:59 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,085 11,845 9,240 2,835 35,005 35,997
9,510 8,888 3,905 850 23,153 27,381
12,180 7,425 2,840 200 22,645 29,380
8,260 4,547 2,910 1,210 16,927 17,130
8,570 5,190 1,770 780 16,310 19,076
5,875 5,565 2,285 950 14,675 20,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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