AoeStats
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Yucatan

510277206Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
908
+15
🇨🇳 Danes · China
900
+15
🇭🇰 Mongols · Hong Kong SAR China
885
+16
🇮🇩 Magyars · Indonesia
816
+20
🇦🇺 Portuguese · Australia
922
-18
🇦🇺 Britons · Australia
921
-18
🇳🇴 Vikings · Norway
863
-15
🇳🇱 Turks · Netherlands
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,961 11:34 16:54 34:35 ⛏ Fish Boom FC
35 1,727 9:38 19:04 32:18 ⛏ Fast Castle
33 1,624 12:32 23:17 32:30 ⚔ Scouts into Fast Imp
31 1,514 11:21 24:04 — ⛏ Fast Castle
28 1,380 10:47 15:16 34:05 ⛏ Fast Castle
18 893 10:30 17:19 32:17 ⛏ Fast Castle
17 819 14:57 23:15 36:34 ⛏ Fast Castle
16 795 12:16 20:21 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,885 19,548 14,735 3,965 67,133 74,014
17,740 25,895 13,805 2,530 59,970 76,086
21,865 21,296 12,275 3,220 58,656 61,446
20,450 8,816 14,745 360 44,371 52,123
12,225 14,221 9,735 3,340 39,521 43,979
15,240 11,415 5,965 3,685 36,305 36,398
15,240 11,225 7,450 1,115 35,030 39,076
10,495 9,800 1,650 3,290 25,235 25,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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