AoeStats
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Arabia

510192845Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 25m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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928
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845
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838
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953
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Player eAPM Actions Feudal Castle Imperial Opening
29 729 9:21 19:21 — ⚔ Archers into Skirms
23 595 11:02 22:44 — ⚔ Archer Rush
19 473 11:02 15:42 — ⛏ Fast Castle
18 454 11:53 20:08 —
15 373 12:59 — — ⚔ Scout Rush
14 365 11:09 22:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,575 4,200 1,685 180 10,640 11,486
4,615 3,563 1,050 100 9,328 11,565
4,465 3,576 860 225 9,126 10,652
4,195 3,568 825 350 8,938 8,870
5,180 2,640 250 810 8,880 12,112
3,675 2,300 805 1,400 8,180 8,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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