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Arena

509990415Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
1228
+13
🇵🇾 Britons · Paraguay
1226
+13
🇧🇷 Saracens · Brazil
1186
+15
🇵🇹 Portuguese · Portugal
1135
+16
🇺🇸 Cumans · United States
1227
-17
🇺🇸 Celts · United States
1199
-16
🇺🇸 Burgundians · United States
1108
-12
🇺🇸 Saxons · United States
1103
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,585 9:26 26:55 30:48 ⚔ Archers into Fast Imp
57 3,091 11:04 16:19 27:46 ⚔ FC into Archers
41 2,256 9:40 19:12 25:56 ⛏ Fast Castle
23 1,267 11:11 15:24 30:41 ⛏ Fast Castle
18 974 11:48 15:07 30:43 ⛏ Fast Castle
16 887 11:31 15:40 30:18 ⛏ Fast Castle
12 675 11:08 15:11 — ⛏ Fast Castle
11 579 10:00 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,065 33,455 16,290 2,400 85,210 94,095
34,095 23,795 14,640 4,150 76,680 76,625
37,520 11,865 22,870 830 73,085 78,785
16,575 26,980 26,215 2,250 72,020 78,474
14,285 18,945 13,815 2,275 49,320 60,747
12,100 13,049 12,380 10,535 48,064 66,523
4,420 2,630 1,025 0 8,075 9,250
2,825 1,885 250 250 5,210 5,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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