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Black Forest

509395583Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 9m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Mongols · Jordan
1186
+14
🇪🇸 Khmer · Spain
1153
+15
🇷🇺 Poles · Russia
1108
+17
🇷🇴 Aztecs · Romania
1101
+17
🇵🇪 Bohemians · Peru
1204
-19
🇺🇸 Saxons · United States
1118
-15
🇹🇼 Britons · Taiwan
1103
-15
🇹🇼 Persians · Taiwan
1085
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 371 — — —
37 361 — — —
36 348 — — —
29 281 — — —
29 284 — — —
21 201 9:26 — —
20 192 — — —
20 191 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 225 0 0 2,075 2,834
1,500 495 0 0 1,995 2,098
1,450 425 0 0 1,875 2,424
1,550 275 50 0 1,875 2,780
*
1,250 292 0 0 1,542 1,717
1,050 353 50 0 1,453 1,872
650 175 50 0 875 1,088
650 109 0 0 759 706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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