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Arena

509371916Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 58m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1238
+14
🇺🇸 Hindustanis · United States
1177
+17
🇨🇿 Vietnamese · Czechia
1169
+17
🇹🇼 Mongols · Taiwan
1156
+18
🇺🇸 Burgundians · United States
1245
-18
🇦🇷 Franks · Argentina
1201
-17
🇦🇷 Khmer · Argentina
1174
-16
🇺🇸 Varangians · United States
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,018 10:58 15:38 39:33 ⛏ Fast Castle
46 2,730 10:25 14:05 28:17 ⛏ Fast Castle
40 2,380 10:26 13:39 38:02 ⛏ Fast Castle
35 2,057 11:19 15:01 30:21 ⛏ Fast Castle
35 2,058 11:15 15:03 35:04 ⛏ Fast Castle
30 1,740 10:49 15:25 30:57 ⛏ Fast Castle
25 1,499 11:39 15:51 36:57 ⛏ Fast Castle
22 1,317 11:25 15:34 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,750 30,295 20,685 4,900 102,630 104,349
46,305 21,845 23,775 3,490 95,415 97,881
37,855 28,675 18,950 7,380 92,860 108,809
42,955 25,455 15,710 2,340 86,460 92,931
38,065 25,405 11,770 2,480 77,720 83,998
31,475 22,730 14,825 2,450 71,480 97,330
20,180 28,645 15,050 4,995 68,870 74,903
13,450 21,745 12,155 1,500 48,850 63,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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