AoeStats
← 0Atlas0

Nomad

509365054Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 38m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1234
+11
🇺🇸 Dravidians · United States
1158
+14
🇺🇸 Varangians · United States
1135
+15
🇦🇷 Britons · Argentina
1062
+18
🇹🇼 Byzantines · Taiwan
1169
-17
🇨🇭 Mongols · Switzerland
1135
-15
🇯🇵 Turks · Japan
1088
-13
🇹🇼 Japanese · Taiwan
1082
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,399 16:30 20:32 — ⛏ Fish Boom FC
35 1,359 12:45 23:15 — ⚔ Archer Rush
31 1,195 13:21 20:04 — ⛏ Fish Boom FC
27 1,046 16:19 23:56 — ⛏ Fish Boom into Fire Galleys FC
26 989 13:28 17:28 31:26 ⛏ Fish Boom FC
23 898 17:19 26:09 — ⚔ Fish Boom into Skirms
19 710 14:25 18:34 37:03 ⛏ Fish Boom FC
19 747 15:02 19:43 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
19,485 12,115 10,220 3,305 45,125 46,491
10,375 9,027 3,400 2,590 25,392 26,054
11,035 7,017 2,990 1,600 22,642 26,432
10,625 6,621 2,230 1,875 21,351 23,209
7,300 7,920 2,970 1,050 19,240 20,413
6,265 5,597 1,060 2,250 15,172 16,148
5,150 7,152 1,205 980 14,487 16,176
4,875 4,938 615 1,690 12,118 12,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.