AoeStats
← Mangudai de Oakley

Oasis

509172487Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1093
+18
🇦🇷 Persians · Argentina
1054
+19
🇹🇼 Danes · Taiwan
1040
+20
🇸🇪 Spanish · Sweden
1024
+20
🇩🇪 Vietnamese · Germany
1141
-20
🇩🇪 Jurchens · Germany
1135
-20
🇩🇪 Japanese · Germany
1135
-20
🇩🇪 Berbers · Germany
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,770 8:47 23:02 38:42 ⚔ M@A into Skirms
43 2,106 9:22 21:47 — ⚔ Archer Rush
40 1,958 10:29 20:48 31:08 ⚔ Scout Rush
34 1,669 11:11 18:26 37:54 ⚔ Scout Rush
32 1,545 10:59 22:49 36:21 ⚔ Scout Rush
27 1,321 9:31 21:39 36:19 ⚔ M@A into Skirms
23 1,128 11:40 16:32 32:36 ⛏ Fast Castle
21 1,045 9:53 26:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,050 14,435 16,980 1,895 61,360 62,719
23,020 18,268 11,005 1,795 54,088 60,598
21,600 18,350 9,370 1,500 50,820 57,908
20,685 9,385 11,835 1,600 43,505 48,710
19,820 7,390 9,695 2,405 39,310 41,161
11,475 11,855 11,285 1,300 35,915 38,636
7,150 9,222 6,165 1,625 24,162 26,018
5,700 8,415 5,945 2,620 22,680 22,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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