AoeStats
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Arabia

509996498Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 60m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
789
+16
790
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,947 9:21 20:33 37:27 ⚔ Scout Rush
31 1,849 10:05 27:01 47:55

Resources

Player Food Wood Gold Stone Spent Collected
28,170 16,816 11,390 6,375 62,751 64,094
20,710 15,993 17,820 3,540 58,063 62,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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