AoeStats
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Baltic

510372378Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 21m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1328
+11
🇫🇷 Malians · France
1267
+13
🇦🇹 Varangians · Austria
1212
-12
🇦🇹 Malay · Austria
1204
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,042 9:05 18:56 — ⛏ Fish Boom into Fire Galleys FC
42 879 10:21 — — ⛏ Fish Boom into Fire Galleys
36 768 10:24 20:14 — ⛏ Fish Boom into Fire Galleys FC
31 661 11:02 14:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,300 6,062 1,765 100 12,227 12,586
3,375 5,399 1,385 80 10,239 10,645
3,900 3,795 850 120 8,665 10,306
3,450 3,914 495 10 7,869 8,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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