AoeStats
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Lombardia

509917824Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 43m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vikings · Taiwan
1234
+16
🇹🇼 Magyars · Taiwan
1211
+16
🇦🇹 Magyars · Austria
1229
-16
🇦🇹 Varangians · Austria
1228
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,512 10:14 23:10 36:16 ⚔ Archer Rush
48 2,084 10:14 22:10 40:18 ⚔ Scout Rush
44 1,906 9:07 22:40 40:06 ⚔ Scout Rush
39 1,671 9:58 21:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,015 15,158 7,035 300 36,508 37,634
15,625 8,949 7,900 1,535 34,009 36,329
8,450 11,123 7,715 1,495 28,783 31,639
9,875 6,374 2,525 1,725 20,499 21,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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