AoeStats
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MegaRandom

509988520Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 31m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malians · Italy
1055
+15
🇹🇷 Romans · Türkiye
970
+18
🇺🇸 Huns · United States
963
+18
🇲🇽 Mongols · Mexico
960
+18
🇺🇸 Saxons · United States
1030
-18
🇪🇸 Magyars · Spain
1016
-17
🇨🇴 Italians · Colombia
1015
-17
🇨🇴 Goths · Colombia
1015
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,301 12:54 17:55 — ⛏ Fast Castle
23 734 15:39 29:27 — ⚔ Drush into Skirms into Archers
21 661 13:38 — — ⚔ M@A Rush
20 650 14:41 23:41 — ⛏ Fast Castle
19 611 11:32 25:46 — ⚔ M@A into Towers FC
17 530 12:03 22:36 — ⛏ Fast Castle
14 452 15:12 24:38 — ⚔ Drush into Archers
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,390 4,035 2,840 750 15,015 15,500
7,255 5,010 1,245 950 14,460 14,596
5,525 5,675 2,005 950 14,155 17,261
5,175 4,758 1,465 230 11,628 12,569
3,250 4,090 1,370 475 9,185 10,419
4,550 2,740 675 200 8,165 9,817
3,950 2,817 420 600 7,787 9,016
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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