AoeStats
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Arena

510396055Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 48m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Saxons · Denmark
1170
+13
🇩🇰 Britons · Denmark
1140
+13
🇵🇪 Cumans · Peru
1097
-13
🇹🇷 Magyars · Türkiye
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,933 10:47 14:53 39:57 ⛏ Fast Castle
35 1,720 9:36 30:01 45:51 ⚔ Archer Rush
33 1,617 10:24 15:57 32:46 ⛏ Fast Castle
31 1,491 10:37 16:03 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,190 24,615 9,995 2,450 51,250 52,883
21,730 16,370 9,915 2,150 50,165 52,496
11,335 11,374 7,065 1,520 31,294 33,606
9,695 7,705 4,010 1,405 22,815 22,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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