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Black Forest

510319819Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 60m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
818
+14
🇮🇹 Celts · Italy
796
+15
🇷🇴 Portuguese · Romania
754
+17
673
+21
🇨🇱 Byzantines · Chile
836
-19
🇲🇽 Malay · Mexico
807
-18
🇹🇼 Varangians · Taiwan
774
-17
🇹🇼 Ethiopians · Taiwan
695
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,878 13:02 22:57 34:34 ⛏ Fast Castle
20 1,240 14:07 19:10 39:54 ⛏ Fast Castle
20 1,239 14:39 22:37 32:10 ⛏ Fast Castle
20 1,223 11:02 21:53 40:33 ⛏ Fast Castle
19 1,148 13:49 19:35 37:42 ⛏ Fast Castle
17 1,028 14:16 26:21 35:09 ⛏ Fast Castle
15 921 12:01 18:39 32:56 ⛏ Fish Boom FC
11 688 10:41 21:33 41:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,995 26,629 34,075 3,080 99,779 105,271
24,205 47,855 20,905 1,050 94,015 112,088
27,490 25,335 28,105 2,915 83,845 98,022
38,005 18,067 20,735 2,935 79,742 92,239
38,260 23,194 14,735 3,195 79,384 89,529
22,850 23,380 19,195 3,185 68,610 70,905
26,815 20,940 16,560 2,505 66,820 79,772
19,715 15,536 6,540 965 42,756 49,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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