AoeStats
← Mr.Razorski

MegaRandom

510397287Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 34m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
1148
+11
🇧🇷 Britons · Brazil
1079
+18
🇧🇷 Chinese · Brazil
1043
+15
🇫🇮 Huns · Finland
1025
+16
🇩🇰 Khmer · Denmark
1166
-20
🇵🇱 Franks · Poland
1012
-13
🇺🇸 Poles · United States
976
-12
🇵🇱 Ethiopians · Poland
947
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,147 10:32 14:14 32:12 ⛏ Fast Castle
31 1,066 9:07 22:18 30:38 ⚔ Archer Rush
29 1,008 10:20 14:51 — ⛏ Fast Castle
24 846 11:06 15:50 — ⛏ Fish Boom FC
23 808 9:31 18:48 32:02 ⚔ Archer Rush
21 735 11:07 19:52 27:54 ⛏ Fish Boom into Fire Galleys FC
20 684 10:47 16:10 — ⛏ Fish Boom FC
12 401 10:38 21:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,185 10,060 10,205 850 37,300 42,505
11,775 12,385 5,235 1,150 30,545 33,346
12,870 10,450 5,655 1,500 30,475 33,109
11,325 7,005 6,395 790 25,515 27,081
10,350 9,550 3,075 1,815 24,790 28,501
8,970 5,845 2,600 1,995 19,410 23,041
9,250 7,645 1,075 1,115 19,085 21,580
6,700 5,795 4,735 0 17,230 21,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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