AoeStats
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Yucatan

510376944Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 20m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1036
+12
🇫🇷 Mongols · France
983
+14
🇹🇷 Danes · Türkiye
896
+19
🇫🇷 Persians · France
964
-16
🇬🇧 Goths · United Kingdom
953
-15
🇸🇪 Japanese · Sweden
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 776 10:01 — — ⚔ Scout Rush
30 598 13:03 — — ⚔ Skirmisher Rush
30 614 10:15 — — ⚔ Archer Rush
25 504 11:33 — — ⚔ M@A Rush
21 416 9:51 16:47 — ⛏ Fast Castle
20 394 10:16 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,385 2,705 800 100 8,990 9,737
5,945 2,025 865 0 8,835 9,279
4,500 1,950 290 125 6,865 7,887
4,450 1,922 350 0 6,722 7,864
3,765 2,515 200 0 6,480 7,349
3,900 1,605 465 125 6,095 7,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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