AoeStats
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Arena

509797565Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 20m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
813
+15
🇳🇱 Sicilians · Netherlands
813
+16
🇦🇷 Cumans · Argentina
812
+16
🇦🇷 Spanish · Argentina
820
-17
🇺🇸 Goths · United States
797
-15
🇺🇸 Portuguese · United States
795
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 475 11:22 — —
17 351 11:28 — —
15 316 11:02 17:52 — ⛏ Fast Castle
15 311 10:49 16:08 — ⛏ Fast Castle
14 285 13:15 20:01 — ⛏ Fast Castle
14 294 11:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,910 3,040 290 775 8,015 8,695
4,100 2,420 550 750 7,820 8,250
4,235 2,525 630 100 7,490 8,434
3,840 1,815 300 350 6,305 7,242
3,720 2,205 220 0 6,145 6,816
1,950 3,425 375 0 5,750 6,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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