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Arena

509025813Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 47m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1356
+15
🇦🇷 Persians · Argentina
1338
+16
🇨🇳 Danes · China
1304
+17
🇯🇵 Slavs · Japan
1246
+19
🇦🇷 Spanish · Argentina
1383
-19
🇦🇷 Danes · Argentina
1360
-18
🇦🇷 Magyars · Argentina
1328
-17
🇦🇷 Cumans · Argentina
1237
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,363 11:27 15:33 28:24 ⛏ Fast Castle
43 2,045 10:22 13:56 33:10 ⛏ Fast Castle
41 1,944 10:19 14:32 33:19 ⚔ FC into Scouts
36 1,715 11:23 15:02 21:04 ◆ FC into Fast Imp
33 1,559 10:44 14:47 32:05 ⛏ Fast Castle
31 1,458 8:50 20:05 34:03 ⛏ Fast Castle
31 1,464 9:46 15:38 35:59 ⛏ Fast Castle
21 1,020 11:20 15:15 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,940 15,740 20,055 2,830 65,565 73,938
28,195 19,130 14,495 855 62,675 73,506
23,220 17,760 17,245 2,895 61,120 69,753
25,210 17,365 13,145 3,000 58,720 64,598
23,735 10,595 17,370 6,730 58,430 70,622
26,490 19,343 3,460 2,530 51,823 61,641
16,815 11,750 7,440 950 36,955 43,521
10,715 8,255 9,430 2,025 30,425 33,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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