AoeStats
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Lombardia

509012268Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 20m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1385
+14
1360
+15
🇲🇽 Maya · Mexico
1319
+17
🇲🇽 Persians · Mexico
1313
+17
🇹🇷 Bengalis · Türkiye
1360
-17
1355
-16
🇨🇳 Magyars · China
1345
-16
🇯🇵 Saxons · Japan
1289
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 1,424 8:54 — — ⚔ Scout Rush
58 1,166 8:26 19:58 — ⚔ Scout Rush
52 1,053 10:23 — — ⚔ Archer Rush
50 1,007 9:31 — — ⚔ Scout Rush
40 807 9:07 — — ⚔ Scout Rush
33 665 10:21 — —
33 655 9:22 — — ⚔ Archer Rush
23 469 10:28 15:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,605 2,519 350 0 8,474 8,761
3,400 3,117 1,220 0 7,737 8,645
4,270 2,805 350 0 7,425 8,468
4,210 2,131 150 0 6,491 7,121
3,500 2,224 250 435 6,409 7,676
2,400 2,661 865 125 6,051 7,237
3,585 2,064 250 0 5,899 8,988
2,420 2,271 100 625 5,416 5,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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