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Nomad

510025663Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 78m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
795
+14
🇧🇷 Magyars · Brazil
786
+14
🇨🇴 Varangians · Colombia
757
+15
🇦🇷 Persians · Argentina
749
+16
🇺🇸 Koreans · United States
793
-18
🇺🇸 Vikings · United States
786
-16
🇺🇸 Teutons · United States
707
-13
🇺🇸 Dravidians · United States
682
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,817 15:56 21:07 34:40 ⚔ Fish Boom FC into Scouts
16 1,285 18:56 24:40 31:51 ⛏ Fish Boom FC
16 1,231 14:35 49:31 69:51 ⚔ Fish Boom into Scouts
16 1,260 15:26 22:23 37:04 ⛏ Fish Boom FC
11 842 15:51 28:48 41:07 ⚔ Fish Boom into M@A into Scouts
10 802 16:33 22:42 42:41 ⛏ Fish Boom FC
9 670 14:27 22:36 40:03 ⛏ Fish Boom into Fire Galleys FC
9 673 18:00 27:17 47:16 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,355 25,006 21,490 5,225 88,076 99,943
40,555 18,870 23,510 3,100 86,035 118,258
25,435 37,265 13,020 4,440 80,160 85,320
17,155 26,110 12,815 1,800 57,880 61,499
24,095 17,932 9,535 2,975 54,537 60,377
19,700 13,520 8,395 3,000 44,615 60,200
15,080 15,050 6,800 1,305 38,235 46,514
14,410 8,660 6,375 2,400 31,845 35,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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