Arabia
510329393Analyzed1v1 RM
·
18h ago on Sep 30, 2026·
67m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
LupusLobo
602 units ordered
Long Swordsman160
Pikeman89
Champion87
Halberdier81
Two-Handed Swordsman72
Man-at-Arms42
Battering Ram14
Petard12
Capped Ram9
Skirmisher7
Scorpion6
Militia5
Archer5
Trebuchet5
Siege Ram4
Mangonel2
Spearman1
Monk1
First military 8:27 — Militia
tm235629
412 units ordered
Konnik142
Militia131
Hussar63
Light Cavalry55
Archer4
Mangonel4
Monk4
Scorpion4
Battering Ram3
Scout Cavalry2
First military 8:22 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
LupusLobo’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
tm235629’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9