AoeStats
← DK3175

Baltic

510436032Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 79m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
895
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866
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809
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774
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1030
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827
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🇳🇿 Huns · New Zealand
737
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🇺🇸 Byzantines · United States
728
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 2,163 14:27 19:52 36:32 ⛏ Fish Boom FC
22 1,731 11:15 20:40 30:23 ⛏ Fish Boom FC
19 1,550 11:03 16:38 38:47 ⛏ Fast Castle
18 1,414 14:52 25:33 36:11 ⚔ M@A into Archers
17 1,365 12:33 18:46 35:14 ⛏ Fast Castle
15 1,190 13:20 19:19 34:15 ⛏ Fast Castle
14 1,146 12:12 17:26 30:11 ⛏ Fish Boom FC
14 1,154 10:37 24:11 37:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,355 43,065 22,765 3,070 110,255 116,133
42,100 35,972 19,175 6,845 104,092 126,011
37,475 22,070 23,660 2,450 85,655 101,928
31,720 27,334 19,515 5,485 84,054 87,244
34,965 12,850 24,365 4,800 76,980 98,783
28,590 13,105 25,640 850 68,185 73,334
22,575 17,238 13,265 3,110 56,188 64,184
18,665 22,353 10,725 3,680 55,423 57,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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