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African Clearing

510747158Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1310
+15
🇹🇼 Magyars · Taiwan
1309
+15
🇨🇳 Huns · China
1308
+15
🇭🇰 Mongols · Hong Kong SAR China
1181
+20
🇨🇦 Saxons · Canada
1309
-17
🇫🇷 Huns · France
1307
-17
🇸🇪 Celts · Sweden
1284
-16
🇩🇰 Saracens · Denmark
1254
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,753 11:37 21:53 36:30 ⚔ Scout Rush
36 1,677 13:31 18:04 41:25 ⚔ FC into Archers
28 1,325 14:21 18:18 44:48 ⛏ Fast Castle
27 1,270 13:36 17:20 35:48 ⛏ Fast Castle
23 1,080 12:13 18:17 42:03 ⛏ Fast Castle
23 1,090 15:44 21:32 39:29 ⛏ Fast Castle
21 987 13:56 19:10 36:18 ⛏ Fast Castle
14 658 13:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,885 17,430 9,065 3,750 51,130 57,227
20,950 10,935 9,640 3,650 45,175 58,035
14,425 15,525 11,670 2,250 43,870 47,423
13,835 8,265 7,750 2,450 32,300 34,346
14,170 11,176 3,160 3,400 31,906 35,171
15,185 10,887 4,020 1,575 31,667 37,940
14,365 10,301 2,860 2,350 29,876 32,581
2,400 1,356 0 100 3,856 4,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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