AoeStats
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Black Forest

510360704Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 48m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1152
+14
🇷🇴 Persians · Romania
1067
+18
🇹🇷 Franks · Türkiye
1049
+19
🇹🇷 Khmer · Türkiye
989
+21
🇦🇷 Danes · Argentina
1125
-19
🇹🇼 Persians · Taiwan
1104
-18
🇧🇪 Celts · Belgium
1102
-18
🇪🇸 Huns · Spain
1094
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,087 11:01 17:35 32:10 ⛏ Fish Boom FC
40 1,936 11:12 15:10 31:37 ⛏ Fast Castle
37 1,784 11:00 19:35 34:26 ⛏ Fish Boom FC
27 1,312 12:08 16:39 33:09 ⛏ Fish Boom FC
23 1,120 12:05 16:24 31:48 ⛏ Fast Castle
21 1,015 12:39 18:50 29:13 ⛏ Fish Boom FC
19 948 12:03 15:58 30:03 ⛏ Fast Castle
15 709 12:21 21:05 32:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,690 17,541 31,845 4,775 87,851 91,235
40,185 16,734 17,990 5,305 80,214 82,929
39,210 21,197 16,335 2,295 79,037 83,526
34,795 12,515 15,260 2,800 65,370 77,728
21,525 27,030 13,115 1,685 63,355 79,893
28,090 16,614 13,190 2,290 60,184 70,919
20,730 24,070 6,720 3,020 54,540 67,937
16,970 13,395 11,230 1,500 43,095 60,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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