AoeStats
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Nomad

510927509Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1129
+15
🇦🇷 Vietnamese · Argentina
1129
+15
🇺🇸 Varangians · United States
1120
+15
🇺🇸 Magyars · United States
1111
+16
🇲🇽 Magyars · Mexico
1159
-18
🇨🇷 Japanese · Costa Rica
1141
-17
🇲🇽 Koreans · Mexico
1135
-16
🇺🇾 Vietnamese · Uruguay
985
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,138 15:02 25:17 — ⚔ Archer Rush
38 1,781 13:53 21:25 41:14 ⛏ Fish Boom FC
29 1,367 16:13 34:59 41:05 ⚔ Fish Boom into M@A into Towers into Fire Galleys FC
27 1,259 15:25 21:37 — ⚔ Fish Boom FC into Scouts into Skirms
25 1,147 13:59 23:36 — ⛏ Fish Boom into Fire Galleys FC
23 1,082 16:12 25:10 — ⛏ Fish Boom
23 1,046 14:41 18:26 38:09 ⛏ Fish Boom FC
18 854 16:15 32:25 — ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,795 13,625 6,705 4,335 41,460 42,459
12,575 15,460 7,995 3,755 39,785 44,842
8,865 16,531 5,450 3,235 34,081 36,967
13,475 10,107 4,490 2,200 30,272 31,272
10,380 11,202 3,935 950 26,467 28,698
9,125 10,555 2,945 1,175 23,800 25,358
6,060 8,810 3,395 1,940 20,205 22,648
7,160 5,947 1,525 480 15,112 17,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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