AoeStats
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Arena

510620203Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
991
+15
🇬🇧 Huns · United Kingdom
955
+16
🇫🇷 Franks · France
950
+16
🇩🇪 Huns · Germany
830
+21
🇺🇸 Romans · United States
1055
-20
🇦🇷 Vietnamese · Argentina
1041
-21
🇦🇷 Varangians · Argentina
872
-14
🇦🇷 Burgundians · Argentina
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,831 10:55 14:56 28:07 ⛏ Fast Castle
24 1,257 10:42 15:42 39:57 ⛏ Fast Castle
23 1,205 10:53 21:53 37:03 ⚔ Archer Rush
19 995 12:51 17:22 30:55 ⛏ Fast Castle
19 964 11:17 15:40 — ⛏ Fast Castle
18 918 12:38 17:31 42:41 ⛏ Fast Castle
18 924 11:37 14:46 40:17 ⛏ Fast Castle
18 961 11:00 16:55 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,045 31,595 16,065 1,335 68,040 70,285
19,190 23,250 18,340 4,970 65,750 77,608
31,170 11,865 12,430 2,530 57,995 66,009
27,505 9,140 19,570 200 56,415 79,653
16,085 13,360 10,790 4,775 45,010 55,047
15,115 15,540 4,175 850 35,680 37,260
10,615 8,645 4,200 850 24,310 26,963
4,435 7,965 3,330 2,050 17,780 18,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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