AoeStats
← Paulo Silas

Fortress

509793117Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 59m 54s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1223
+16
🇲🇽 Malians · Mexico
1139
+20
🇦🇷 Spanish · Argentina
1306
-21
🇦🇷 Mongols · Argentina
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,982 7:56 11:38 28:38 ⚔ FC into Skirms
47 2,788 7:01 12:24 32:27 ⛏ Fast Castle
26 1,587 8:52 12:33 41:15 ⛏ Fast Castle
20 1,218 7:34 11:36 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,165 21,758 20,595 3,105 71,623 72,720
31,210 16,935 18,990 950 68,085 72,489
28,420 24,985 7,600 3,920 64,925 75,336
23,215 17,080 9,235 1,120 50,650 62,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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