AoeStats
← Paulo Silas

Oasis

509024079Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1404
+9
🇺🇸 Magyars · United States
1164
+18
🇦🇷 Franks · Argentina
1312
-17
🇦🇷 Mongols · Argentina
1133
-10
Player eAPM Actions Feudal Castle Imperial Opening
84 3,420 10:55 20:27 37:11 ⚔ Drush into Skirms into Archers
39 1,584 9:46 23:02 — ⚔ Archers into Skirms
35 1,408 12:01 18:08 — ⛏ Fast Castle
21 846 11:40 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,530 13,966 9,205 3,705 48,406 53,558
10,255 11,196 4,900 1,790 28,141 31,836
8,795 8,614 4,885 2,825 25,119 29,518
9,560 7,226 3,970 850 21,606 26,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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