Nomad
510040451Analyzed3v3 RM
·
2d ago on Sep 29, 2026·
22m 5s·
6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
kimp
7 units ordered
Man-at-Arms3
Militia2
Spearman2
First military 16:42 — Militia
Cdaa Axsk
0 units ordered
咚咚帕
1 units ordered
Scout Cavalry1
First military 20:59 — Scout Cavalry
the wuiten from Hamme
12 units ordered
Spearman5
Militia3
Man-at-Arms3
Skirmisher1
First military 14:15 — Militia
MMURIEL
4 units ordered
Militia2
Archer2
First military 11:15 — Militia
ersoy_f
16 units ordered
Man-at-Arms15
Scout Cavalry1
First military 16:33 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
kimp’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
咚咚帕’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
the wuiten from Hamme’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
MMURIEL’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
ersoy_f’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9