AoeStats
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Nomad

510040451Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 22m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
924
+16
🇧🇪 Celts · Belgium
837
+19
🇪🇸 Turks · Spain
824
+20
🇺🇸 Bengalis · United States
931
-19
🇦🇷 Wei · Argentina
928
-19
🇹🇼 Chinese · Taiwan
889
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 716 13:30 — — ⛏ Fish Boom FC
28 609 16:19 — — ⛏ Fish Boom
19 414 15:45 — — ⚔ Drush into Fish Boom
17 367 15:30 — —
17 386 15:57 — — ⚔ Fish Boom into M@A
11 248 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,555 3,496 400 225 7,676 8,900
3,450 3,800 235 180 7,665 8,143
4,055 2,220 390 100 6,765 6,534
2,750 3,020 180 345 6,295 6,413
2,745 2,555 190 275 5,765 6,518
0 625 0 200 825 515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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