AoeStats
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Black Forest

510499077Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 93m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1042
+8
🇹🇷 Italians · Türkiye
1012
+9
🇻🇳 Khmer · Vietnam
971
+11
🇬🇧 Britons · United Kingdom
885
-10
🇬🇧 Danes · United Kingdom
882
-10
🇬🇧 Bohemians · United Kingdom
810
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 4,908 12:05 17:18 32:46 ⛏ FC into Fish Boom
40 3,698 13:13 21:19 35:18 ⛏ Fast Castle
29 2,668 13:43 19:55 33:47 ⛏ Fish Boom FC
26 2,465 10:08 15:15 27:27 ⛏ Fast Castle
22 2,071 12:58 18:04 32:52 ⛏ Fast Castle
21 1,989 11:52 17:37 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,670 42,380 70,980 5,500 200,530 217,156
75,485 52,622 28,010 3,990 160,107 166,508
71,110 55,005 21,425 4,810 152,350 179,806
35,310 87,800 24,260 2,900 150,270 154,930
73,395 47,669 25,445 1,700 148,209 191,980
26,390 41,649 26,410 4,780 99,229 144,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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