AoeStats
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Arabia

510399344Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 60m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1119
+14
🇩🇪 Persians · Germany
1087
+16
🇷🇴 Mongols · Romania
1066
+17
🇧🇷 Franks · Brazil
1096
-16
🇨🇴 Danes · Colombia
1094
-16
🇺🇸 Teutons · United States
1061
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,816 9:11 24:17 48:19 ⚔ Archer Rush
34 2,067 9:27 20:54 38:24 ⚔ Scout Rush
31 1,875 10:06 20:51 41:33 ⚔ Scout Rush
21 1,270 12:03 16:36 37:25 ⛏ Fast Castle
20 1,199 9:51 22:35 42:08 ⚔ M@A into Scouts
18 1,108 10:39 15:03 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,680 19,920 14,270 4,100 69,970 82,684
30,495 13,535 20,950 1,550 66,530 82,238
27,315 20,574 7,645 3,200 58,734 64,979
23,215 10,215 16,420 1,320 51,170 55,206
23,890 12,989 9,095 3,425 49,399 51,697
14,600 16,753 13,805 3,110 48,268 55,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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