AoeStats
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African Clearing

510382051Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1075
+16
🇨🇦 Franks · Canada
1051
+17
🇩🇪 Huns · Germany
1044
+17
🇩🇪 Mongols · Germany
1039
+17
🇦🇷 Magyars · Argentina
1094
-17
1084
-17
🇧🇷 Teutons · Brazil
1066
-17
🇧🇷 Japanese · Brazil
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,579 14:10 19:50 39:54 ⛏ Fast Castle
33 1,470 13:48 24:47 — ⚔ Scout Rush
27 1,197 16:03 27:05 —
21 951 18:56 22:54 37:19 ⛏ Fast Castle
20 891 13:32 25:43 42:49 ⚔ Archers into Scouts into Skirms
20 893 14:13 24:26 42:50
18 791 15:25 19:59 37:01 ⚔ M@A FC
17 771 13:11 23:10 41:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,235 12,355 4,630 3,945 39,165 46,687
16,855 10,073 7,140 2,940 37,008 37,021
17,880 7,279 9,140 1,050 35,349 41,943
12,520 11,945 1,910 2,045 28,420 29,395
9,510 9,332 4,970 2,205 26,017 27,477
8,385 9,533 4,505 1,700 24,123 24,812
10,820 7,300 2,775 2,900 23,795 27,080
6,995 4,368 1,820 965 14,148 15,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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