AoeStats
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Arena

509419900Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 26m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1155
+13
🇺🇸 Wu · United States
1068
+17
🇩🇪 Dravidians · Germany
1038
+19
🇩🇪 Danes · Germany
1130
-18
🇩🇪 Burgundians · Germany
1082
-16
🇩🇪 Hindustanis · Germany
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 938 10:54 14:50 — ⛏ Fast Castle
26 665 11:42 15:14 — ⛏ Fast Castle
25 663 10:11 14:58 — ⛏ Fast Castle
24 618 10:01 13:44 — ⛏ Fast Castle
24 621 10:54 15:26 — ⛏ Fast Castle
20 518 12:39 16:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,000 7,000 1,075 300 17,375 18,087
6,575 6,010 200 950 13,735 16,111
6,320 4,545 1,490 200 12,555 14,255
5,540 3,430 1,120 850 10,940 12,878
4,280 3,300 1,050 1,115 9,745 11,030
4,435 3,365 760 750 9,310 11,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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