AoeStats
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Arena

508500188Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 43m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1090
+16
🇫🇷 Koreans · France
1063
+17
🇸🇪 Varangians · Sweden
1001
+19
🇩🇪 Vietnamese · Germany
1110
-18
🇩🇪 Franks · Germany
1090
-18
🇩🇪 Bohemians · Germany
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,442 12:11 16:34 34:43 ⛏ Fast Castle
31 1,349 9:43 14:50 — ⛏ Fast Castle
31 1,337 10:08 14:26 29:35 ⛏ Fast Castle
30 1,314 11:01 16:42 36:43 ⛏ Fast Castle
26 1,126 10:18 14:30 38:06 ⛏ Fast Castle
18 784 10:18 14:56 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,210 14,650 7,510 2,250 44,620 47,435
15,025 16,695 7,245 1,890 40,855 49,363
8,240 22,160 5,435 2,675 38,510 39,076
12,860 12,365 5,960 950 32,135 36,454
12,965 12,280 4,550 1,855 31,650 33,638
13,600 9,770 5,490 1,600 30,460 38,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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