AoeStats
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Arabia

510368643Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1061
+16
🇩🇪 Magyars · Germany
1059
+16
🇨🇱 Varangians · Chile
1074
-16
🇸🇪 Maya · Sweden
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,766 9:58 20:16 — ⚔ Archer Rush
34 1,619 9:36 21:26 — ⚔ Skirmisher Rush
19 889 11:18 25:15 41:49 ⚔ Archer Rush
19 902 10:44 23:50 44:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,885 20,602 9,825 1,600 50,912 51,621
16,360 6,584 9,150 1,600 33,694 37,091
9,915 9,839 8,215 1,070 29,039 30,484
7,680 5,370 2,340 325 15,715 16,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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