AoeStats
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Arena

508813232Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 41m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1045
+14
🇻🇳 Danes · Vietnam
1019
+15
🇹🇼 Persians · Taiwan
1007
+15
🇹🇼 Turks · Taiwan
970
+17
🇨🇳 Poles · China
1064
-19
🇲🇽 Aztecs · Mexico
1042
-17
🇨🇳 Goths · China
954
-14
🇺🇸 Lithuanians · United States
890
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,851 11:20 15:38 31:34 ⛏ Fast Castle
36 1,480 11:37 15:49 — ⛏ Fast Castle
32 1,314 9:41 17:08 33:37 ⛏ Fast Castle
26 1,056 10:49 14:32 — ⛏ Fast Castle
22 893 9:22 14:53 29:47 ⛏ Fast Castle
21 849 10:47 14:18 28:01 ⛏ Fast Castle
21 858 14:30 27:36 33:21 ◆ FC into Fast Imp
17 698 10:48 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,110 12,730 6,990 2,900 40,730 45,003
18,975 9,465 9,415 2,050 39,905 45,953
18,120 9,870 10,195 1,500 39,685 58,948
17,205 15,325 4,315 1,910 38,755 44,484
12,510 9,204 6,125 2,040 29,879 36,434
14,435 10,285 1,760 1,700 28,180 31,701
8,280 3,225 4,745 1,380 17,630 18,534
4,750 3,455 570 850 9,625 11,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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