AoeStats
← raz_mary

Nomad

509941756Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 48m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Spanish · Bolivia
725
+16
🇦🇷 Varangians · Argentina
722
+16
🇫🇷 Romans · France
774
-18
🇮🇹 Khmer · Italy
663
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,274 13:55 23:20 37:21 ⛏ Fast Castle
24 1,179 14:24 23:03 35:16 ⛏ Fast Castle
18 872 15:58 23:42 41:00 ⛏ Fish Boom FC
17 811 14:14 20:19 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,955 11,490 5,775 4,400 38,620 39,856
18,975 10,612 6,860 2,165 38,612 45,446
15,940 12,790 6,905 1,700 37,335 44,184
17,390 8,560 5,765 1,700 33,415 44,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.