AoeStats
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Nomad

510507878Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 43m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1031
+16
🇫🇷 Byzantines · France
1000
+17
🇳🇱 Japanese · Netherlands
1070
-18
🇹🇷 Poles · Türkiye
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,840 15:49 22:12 37:06 ⚔ Fish Boom into Galleys into Scouts FC
42 1,813 15:44 23:38 — ⚔ Fish Boom into Scouts FC
36 1,554 13:04 23:45 34:15 ⚔ Fish Boom into Scouts into Archers into Skirms
23 986 13:42 20:33 37:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,160 11,140 7,345 2,250 33,895 34,902
14,800 9,853 8,280 890 33,823 35,101
13,335 11,615 6,620 950 32,520 36,996
9,425 9,758 2,450 2,720 24,353 34,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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