AoeStats
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Fortress

510200990Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 63m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1084
+17
🇺🇸 Varangians · United States
1084
+17
🇺🇸 Saracens · United States
1019
+19
🇨🇦 Spanish · Canada
1152
-21
🇨🇦 Khmer · Canada
1067
-16
🇨🇦 Franks · Canada
1064
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,480 8:06 11:47 30:22 ⛏ Fast Castle
34 2,115 8:42 14:23 26:41 ⛏ Fast Castle
23 1,454 6:47 12:52 36:57 ⛏ Fast Castle
23 1,456 6:28 11:40 29:33 ⛏ Fast Castle
22 1,412 8:18 11:25 30:12 ⛏ Fast Castle
11 679 7:02 14:26 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,440 24,805 32,240 1,895 100,380 114,461
40,330 22,060 24,975 4,200 91,565 103,751
41,895 25,035 16,425 3,565 86,920 95,589
30,575 19,675 21,530 1,765 73,545 101,945
29,055 16,230 27,175 850 73,310 104,408
25,575 15,165 21,220 1,600 63,560 78,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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