AoeStats
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Arena

510235218Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1484
+15
🇭🇰 Teutons · Hong Kong SAR China
1462
+15
🇨🇳 Britons · China
1451
+16
🇺🇸 Vietnamese · United States
1420
+17
🇦🇷 Italians · Argentina
1504
-18
🇦🇷 Burgundians · Argentina
1482
-17
🇦🇷 Teutons · Argentina
1433
-15
🇦🇷 Spanish · Argentina
1381
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,687 8:47 23:43 37:57 ⚔ Towers FC
39 1,657 11:46 15:37 31:21 ⛏ Fast Castle
36 1,510 10:41 14:34 33:00 ⛏ Fast Castle
33 1,393 8:23 28:50 34:52 ⚔ Towers FC into Fast Imp
33 1,407 10:21 18:03 — ⛏ Fast Castle
30 1,290 10:44 14:39 27:36 ⛏ Fast Castle
30 1,280 10:09 13:40 28:07 ⛏ Fast Castle
21 870 9:26 27:25 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,000 14,520 10,905 2,155 47,580 51,615
20,060 10,580 9,640 4,250 44,530 49,117
19,250 12,110 4,125 2,905 38,390 42,272
11,925 12,170 8,870 3,550 36,515 47,002
11,670 11,581 2,540 2,090 27,881 29,077
9,850 8,380 4,135 2,375 24,740 26,045
8,975 7,540 1,550 2,000 20,065 23,221
5,175 4,781 755 575 11,286 12,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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