AoeStats
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Arena

510225135Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 24m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1108
+11
🇺🇸 Malians · United States
1097
+12
🇨🇱 Portuguese · Chile
1012
-12
🇺🇸 Danes · United States
990
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 891 10:33 16:35 — ⛏ Fast Castle
28 677 10:58 15:33 — ⛏ Fast Castle
23 549 10:55 14:25 — ⛏ Fast Castle
21 512 10:05 16:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,800 5,760 1,370 200 13,130 14,044
5,800 1,075 1,610 650 9,135 9,317
4,585 3,155 1,040 100 8,880 9,637
3,100 2,435 955 650 7,140 6,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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