AoeStats
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Black Forest

508668587Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 68m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
682
+16
🇺🇸 Romans · United States
669
+17
🇮🇹 Danes · Italy
605
+19
🇺🇸 Huns · United States
581
+21
🇺🇸 Spanish · United States
725
-20
🇧🇷 Persians · Brazil
696
-19
🇮🇹 Britons · Italy
691
-19
🇮🇩 Byzantines · Indonesia
607
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,912 12:51 20:28 33:59 ⛏ Fast Castle
20 1,342 16:57 34:14 51:15 ⚔ M@A Rush
19 1,285 13:18 21:13 42:48 ⛏ Fast Castle
19 1,320 14:10 31:14 47:14 ⚔ Drush into Archers
19 1,293 9:18 22:29 34:39 ⛏ Fast Castle
16 1,081 10:59 22:56 40:00 ⛏ Fast Castle
15 1,037 13:18 21:10 38:44 ⛏ Fast Castle
14 975 11:32 28:59 41:48 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,135 29,805 18,910 4,320 91,170 101,567
27,460 30,320 22,255 2,610 82,645 100,834
20,180 27,691 21,845 5,515 75,231 111,147
31,055 20,437 18,140 2,600 72,232 78,057
27,620 17,908 12,695 2,850 61,073 64,987
33,965 10,730 11,000 4,850 60,545 101,560
17,845 17,884 12,340 1,560 49,629 51,976
18,680 16,380 9,915 2,125 47,100 59,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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