AoeStats
← Fighter

Fortress

509663324Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1098
+15
🇺🇸 Mongols · United States
1072
+16
🇮🇳 Teutons · India
1071
+16
🇷🇺 Franks · Russia
1065
+17
🇭🇰 Saxons · Hong Kong SAR China
1151
-19
🇬🇧 Wu · United Kingdom
1101
-17
🇹🇼 Goths · Taiwan
1030
-14
🇩🇪 Bulgarians · Germany
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,832 7:15 12:55 28:08 ⛏ Fast Castle
37 1,806 7:54 12:23 26:47 ⛏ Fast Castle
31 1,511 7:29 11:32 26:52 ⛏ Fast Castle
29 1,433 8:09 12:24 — ⛏ Fast Castle
28 1,373 7:12 17:21 32:02 ⛏ Fast Castle
26 1,266 7:39 11:45 26:55 ⛏ Fast Castle
20 1,001 8:40 13:30 29:32 ⛏ Fast Castle
17 851 7:22 11:22 25:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,260 9,605 19,590 3,930 93,385 101,239
21,105 20,770 15,700 2,910 60,485 72,948
30,720 10,490 15,970 2,030 59,210 65,878
25,780 12,460 17,920 1,640 57,800 70,572
17,905 26,095 8,345 1,790 54,135 62,037
26,395 15,770 8,495 1,800 52,460 78,606
16,905 19,375 6,950 3,935 47,165 54,782
16,190 13,045 5,215 2,000 36,450 42,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.